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Shotcut tutorial · companion page

How to Transition Between 2 Cameras on Shotcut for the Cinematic Multi-Camera Effect

Shotcut has no multicam mode. It does not need one. Two camera angles go on two tracks, a third empty track is added and switched off, and every camera switch is a split dragged up onto that hidden track — leaving a hole for the other angle to show through.

Ben Espanto 10:39 runtime uploaded 16 Jun 2020 15,502 views 536 likes

Reading in another language? Use the translate picker in the header, or your browser’s own translate command — the Shotcut track, menu and control names are marked to stay in English so they still match what is on your screen.

0:00
runtime
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chapters
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video tracks
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camera switches
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filters used
what you are building

A hole in the top track, and nothing else

No multicam feature, no filter, no transition, no plugin. There is one extra track that has been switched off, and a keyboard shortcut that cuts a clip in half.

01

Two angles, two tracks

One camera per video track, trimmed so the same instant sits at the same place. The top track covers the bottom one, so the top camera is what you see by default.

02

A third track, switched off

An ordinary empty video track added above both, renamed CAMERA 2 INVISIBLE, and hidden with its own eye icon. It is a parking bay for clips you want out of the picture.

03

Split, then drag up

Isolate a stretch of the top camera with two splits, drag it up onto the hidden track, and it vanishes. The gap it leaves is the camera switch.

04

Nothing is destroyed

The parked segment keeps its exact place on the timeline. Drag it back down and the original angle returns instantly, so every cut stays reversible for the life of the project.

[ in order for me to switch back and forth, what I’m going to need to do is make parts of this top track here invisible whenever I want the bottom track to show through ]

Ben Espanto · 2:58

chapter by chapter

The whole tutorial, thirteen stops

Click any screencap or timestamp to play that chapter from its exact second, right here in the card. Quotes are transcribed verbatim from the audio. Where a published chapter marker did not match what the frames show, it has been moved and the change is stated in the card.

0:00
CHAPTER 01

Introduction — Multi-Camera Editing

“I’m just a normal person with no video editing background who wanted to start making YouTube videos and maybe add semi-fancy effects.”

No editing interface on screen at all for the first forty seconds — this is the channel’s standing intro, cut over a browser tour of shotcut.org. The multi-camera subject is not raised until the next chapter, so the two opening chapter titles read the other way round to what they actually contain.

Nothing to follow along with yet. If you are here for the technique, start at 1:19.

0:42
CHAPTER 02

Welcome & Channel Intro

“Typically when I go and fish, I usually bring two cameras, one GoPro for a faraway shot and another camera that I use for my chesty.”

The project is already open behind the voiceover. This is where the actual subject arrives: two real cameras rolling on the same fishing trip — a GoPro on a wide static angle, and a second camera on a chest mount for the first-person view.

Two cameras, one scene, no dedicated multicam mode in Shotcut. Everything that follows is built out of ordinary tracks, an ordinary split, and one track that has simply been switched off.

1:19
CHAPTER 03

Setting Up Two Camera Tracks

“I dragged the file for one camera on one track, and I called it CAMERA 1, and I dragged the second file on another track on top of it, and I called that CAMERA 2.”

The two-track stack as it is built: CAMERA 1 on the bottom carrying VID_20200527_165601_00_004.mp4 (the chest-mounted first-person camera) and CAMERA 2 on top carrying fastproxy_GH019290-catch.MP4 (the GoPro wide angle). Both clips are laid flush against the start of the timeline.

One file per track, one track per camera. The track names are typed by hand into the track head — double-click the name and type over it. They are not cosmetic here: once there are three tracks and one of them is invisible, the names are the only thing telling you which is which.

The clip on CAMERA 2 is a proxy file. The fastproxy_ prefix is the presenter’s own naming, not a Shotcut feature.

2:19
CHAPTER 04

Syncing Multiple Cameras — and Making Tracks Taller

“I overlapped the scene to make sure that they matched perfectly. And the way I do that and check is I played a video. I then turn off this little eye icon and see if they match.”

The timeline right-click menu with Make Tracks Taller (Ctrl+=) highlighted, read straight off the frame at 2:28. By 2:32 both tracks are twice as tall and the thumbnails and audio waveforms are readable.

Two published chapters — 2:19 and 2:32 — are merged into this one card. The frames show a single continuous beat: he confirms the sync, then immediately makes the tracks taller so he can work. Thirteen seconds apart, with no separate procedure between them.

How the cameras are actually synced: by hand, and by eye. Both clips are trimmed so that the same instant falls at the same place, then laid flush at the start of the timeline. To check it, he plays the sequence and toggles the top track’s Hide eye off and on — if the picture does not jump when the top track disappears, the two angles are lined up.

No clapperboard, no audio-waveform alignment, no timecode. None of the three appears anywhere in this video. Waveforms are drawn on the clips, but they are never used to align anything.

Taller tracks: right-click anywhere in the timeline and choose Make Tracks Taller, or press Ctrl+=. Make Tracks Shorter is Ctrl+-, and Reset Track Height puts it back.

2:36
CHAPTER 05

Understanding Track Visibility

“When you have two tracks on top of each other, of course, the top track is the one that you’re going to see because it’s covering up the bottom track.”

Two tracks, both visible, both showing an open eye in the track head. Whatever sits on CAMERA 2 wins — CAMERA 1 underneath is completely covered by it.

This is the whole problem stated. The top track covers the bottom one. So a camera switch is not a transition effect at all — it is a hole. Punch a hole in the top track for the seconds you want the other angle, and the bottom track shows through it.

The control that makes the hole is the eye in the track head. Hovering it gives the tooltip Hide while the track is visible and Show once it is hidden. There are three controls in every track head, left to right: a padlock (lock the track), a speaker (mute), and the eye (hide).

Timing adjusted: published chapter marker 3:02, moved to 2:36 to match what the frames show.

3:20
CHAPTER 06

Creating the Invisible Track

“I add another video track and I’ll just call this one CAMERA 2 INVISIBLE.”

The new track being renamed at 3:40. It arrived empty at the top of the stack with the default name V3 after Add Video Track (Ctrl+I); the track name is an editable field, and CAMERA 2 INVISIBLE is being typed into it. Below it sit the two real camera tracks, both still showing an open eye.

This is the heart of the technique, so here it is with no ambiguity at all. The “invisible track” is not a special kind of track and there is no such feature in Shotcut. It is an ordinary, empty third video track, added at the top of the stack, renamed, and then switched off with its own eye icon. Nothing else.

It is made in four moves:

  1. Right-click in the timeline and choose Add Video Track (Ctrl+I). The new track appears above everything else, named V3.
  2. Double-click the track name and type CAMERA 2 INVISIBLE over it.
  3. Click the eye in that track head so it turns off. The tooltip reads Hide before the click; afterwards the icon becomes a closed eye and the tooltip reads Show.
  4. Click the speaker in the same track head to mute it, so anything parked there is silent as well as unseen.

From then on the track is a parking bay. Any clip dragged onto it is neither seen nor heard — it still exists, still occupies its exact place on the timeline, and can be dragged back down at any moment. That is the entire trick.

The olive shading behind a track in these screencaps marks the current track, not an invisible one. It follows whichever track was last clicked.

Timing adjusted: published chapter marker 3:29, moved to 3:20 to match what the frames show.

4:31
CHAPTER 07

Editing On the Fly

“So now we have three tracks and I’m just going to let it play and I’m just going to edit this on the fly.”

The finished rig, ready to cut. Top to bottom: CAMERA 2 INVISIBLE — empty, closed eye, muted speaker — then CAMERA 2, then CAMERA 1. Both camera tracks already carry the muted speaker icon at this point; the narration is a separate recording.

“On the fly” means exactly what it sounds like: let the sequence play in the preview and, when you see the moment you want to cut on, stop and split there. No markers, no storyboard, no pre-planned cut list.

Each switch then takes the same three actions, and they are the only three actions in the whole method:

  1. Park the playhead where the switch starts and press S — the toolbar tooltip reads Split At Playhead (S).
  2. Park it where the switch ends and press S again. You now have an isolated segment on CAMERA 2.
  3. Drag that segment straight up onto CAMERA 2 INVISIBLE. It vanishes from the picture, leaving a gap on CAMERA 2 through which CAMERA 1 plays.

Select the clip before pressing S. He is caught out by this twice in the video — “I keep forgetting to choose the file” — and the split does nothing until the segment is selected.

4:50
CHAPTER 08

First Camera Switch (Cast)

“So what I want to do is right when I cast, maybe right here, I’m going to turn off … I then want to show the first person view.”

The toolbar tooltip, read straight off the pixels: Split At Playhead (S). This is the only editing command the technique needs. The icon sits in the timeline toolbar and the keyboard shortcut is the single key S.

The first switch is the one worth walking through in full. The wide GoPro angle shows him casting; the moment the line goes out, the cut should jump to the chest-mounted first-person view.

  1. 4:55 — playhead parked at the cast. Select the CAMERA 2 clip, then click the split icon or press S. The clip is now in two pieces.
  2. 5:23 — play on until the first-person view should end, park the playhead, split again. The middle piece is now an isolated segment.
  3. 5:47 — drag that middle segment vertically up onto CAMERA 2 INVISIBLE. It disappears from the preview.
  4. The gap it leaves on CAMERA 2 is the switch. CAMERA 1 plays through it, then CAMERA 2 resumes on the far side.

He checks it immediately by toggling the CAMERA 2 INVISIBLE eye back on and off: with the eye on the wide shot returns and the switch is gone; with it off the switch is there. That toggle is the whole proof.

Drag up, do not delete. The segment is still on the timeline, still at its original position, and a drag back down restores the wide angle instantly. Nothing in this method is destructive.

6:34
CHAPTER 09

Second Camera Switch

“So here’s another section here that I want to transition from third person to first — right there to first person.”

The second segment mid-move, outlined in red where it has been selected on CAMERA 2. The gap left by the first switch is already visible to its left.

Same three actions, new moment. Split at 6:46, drag up at 6:58, result visible at 7:10. The invisible track now holds two parked segments.

The published chapter marker sits at 6:03, but 6:036:34 is a playback review of the first switch. The second switch does not begin until 6:34.

Timing adjusted: published chapter marker 6:03, moved to 6:34 to match what the frames show.

7:29
CHAPTER 10

Third Camera Switch (Catching Fish)

“I’m going to bring this track back so that it becomes visible and I want it to transition from me trying to catch the fish right there.”

Three parked segments on CAMERA 2 INVISIBLE and three matching gaps on CAMERA 2. The shape of the finished edit is now readable in the tracks alone.

This one runs the other way as well: a segment is dragged back down off the invisible track to bring the wide angle back for the catch. Up hides, down restores — the same gesture in reverse.

Timing adjusted: published chapter marker 7:45, moved to 7:29 to match what the frames show.

8:14
CHAPTER 11

Fourth Camera Switch (Fish Presentation)

“Right when I hold that up and basically present it to the world Simba style, I want to split it right there, clicking the split icon.”

The fourth switch under construction. By this point the two tracks read as a strip of alternating blocks — every block on CAMERA 2 INVISIBLE is a stretch of the first-person angle.

Split at 8:14, drag up at 8:27, then two more splits at 8:43 and 8:50 and a drag back down at 8:52 to return to the wide angle for the end of the shot.

Timing adjusted: published chapter marker 8:45, moved to 8:14 to match what the frames show.

9:17
CHAPTER 12

Reviewing the Final Edit

“So here I am. Casting. Switch. Letting some line out. Switch. Switch.”

The finished sequence playing back. The timeline underneath is the finished edit: an alternating run of blocks between CAMERA 2 INVISIBLE and CAMERA 2, with CAMERA 1 running unbroken underneath the lot.

Four switches across a single scene, cut live against the playback. CAMERA 1 is never cut at all — it runs end to end and is simply revealed wherever CAMERA 2 has a hole in it.

He calls out one edit he would tidy up in a real cut: the long de-hooking stretch around 9:49. The technique does not shorten anything — it only chooses which angle you are watching.

10:14
CHAPTER 13

Outro & Call to Action

“If you have any other suggestions on what other tutorials you’d love to see, I love making these things. So just let me know.”

The end card that closes the video at 10:30 — subscribe prompt and the bentacular channel card. No interface on screen.

build it yourself

Seven steps, start to finish

Every name, shortcut and control below was read off the screen in the video. Where something was never shown — the Shotcut version, for one — it is said so rather than filled in.

STEP 01

Shoot the same moment twice

Two cameras rolling on one scene. In the video that is a GoPro on a wide static angle and a second camera on a chest mount for the first-person view — two files, two very different points of view of the same minute.

camera 1 VID_20200527_165601_00_004.mp4 camera 2 fastproxy_GH019290-catch.MP4 timeline 00:01:01:21

The fastproxy_ prefix on the second file is the presenter’s own naming for a proxy he made himself, not a Shotcut feature.

STEP 02

One camera per track, named

Drag the first file into the timeline, add a second video track, and drag the other file onto it. Double-click each track name in the track head and type a real name over the default V1/V2. In the video they become CAMERA 1 on the bottom and CAMERA 2 on top.

Which camera goes on top is a decision, not a detail. The top track is the one you see by default, so put the angle you are on most of the time up there. Everything below is about taking that angle away in places.

STEP 03

Line the two angles up, then check by eye

Trim each clip so the same instant falls at the same place, and lay them flush at the start of the timeline. To verify, play the sequence and toggle the top track’s eye off and on. If the picture does not jump when the top track disappears, they are lined up.

Stated plainly because it matters: this is a manual, by-eye sync. There is no clapperboard, no audio-waveform alignment and no timecode anywhere in this video. Audio waveforms are drawn on the clips but are never used to align them.

STEP 04

Make the tracks taller so you can see what you are doing

Right-click anywhere in the timeline and choose Make Tracks Taller, or press Ctrl+=. Thumbnails and waveforms grow with the track, which matters a great deal once you are eyeballing cut points during playback.

taller Ctrl+= shorter Ctrl+- back to default Reset Track Height
STEP 05

Add the third track and switch it off

Right-click in the timeline and choose Add Video Track (Ctrl+I). The new track arrives at the top of the stack named V3. Rename it — in the video, CAMERA 2 INVISIBLE — then click its eye icon to hide it and its speaker icon to mute it.

Shotcut track head for CAMERA 2 INVISIBLE with the cursor on the eye icon and a tooltip reading Hide
4:04 · the eye in the track head. The tooltip reads Hide while the track is visible, and Show once it is hidden
Shotcut track heads with CAMERA 2 INVISIBLE now showing a closed eye and a muted speaker icon
4:24 · after both clicks: closed eye and muted speaker on CAMERA 2 INVISIBLE. CAMERA 1 and CAMERA 2 already carried the muted speaker before this

This track is the entire technique. It is not a special track type — it is an empty video track with its visibility turned off, and anything parked on it is neither seen nor heard.

STEP 06

Split at the switch, both ends

Play the sequence. When you reach the frame where the other camera should take over, stop, select the clip on the top track, and press S — the toolbar tooltip reads Split At Playhead (S). Play on to where the switch should end and split again. That isolates one segment.

split S tooltip Split At Playhead (S) splits per switch 2

Select the clip first. The split does nothing on an unselected clip, and the video contains two live examples of exactly that mistake.

STEP 07

Drag the segment up — that is the switch

Drag the isolated segment straight up onto CAMERA 2 INVISIBLE. It leaves the picture, and the gap it leaves on the camera track lets the track underneath play through. To undo a switch, drag it back down.

Shotcut timeline with one segment now sitting on the CAMERA 2 INVISIBLE track and a matching gap in the CAMERA 2 track below it
5:52 · the segment now parked on CAMERA 2 INVISIBLE, with the matching gap left behind on CAMERA 2

Drag vertically and nothing else. If the segment shifts sideways on the way up, the two angles will no longer line up when you drag it back down.

settings reference

Every verified value in one place

Read directly off the frames of the video. Nothing numeric was taken from the audio.

Project, tracks and controls
SettingValueWhere it lives
Shotcut versionNever shown on screenThe Help → About Shotcut dialog is not opened in this video
Project filetwo-cameras.mltTitle bar
Timeline duration00:01:01:21Player readout
Filters usedNone — not one filter is added
Transitions usedNone — every switch is a hard cut
Track stack, finalCAMERA 2 INVISIBLE / CAMERA 2 / CAMERA 1Timeline, top to bottom
Bottom trackCAMERA 1Chest-mounted first-person camera
Bottom track clipVID_20200527_165601_00_004.mp4CAMERA 1
Middle trackCAMERA 2GoPro wide angle
Middle track clipfastproxy_GH019290-catch.MP4CAMERA 2
Top trackCAMERA 2 INVISIBLEEmpty parking track — default name V3 before renaming
Top track stateHidden + mutedEye icon off, speaker icon off
Camera track audioBoth mutedCAMERA 1 and CAMERA 2 already show the muted speaker before the third track exists
Track head controlsLock · Mute · HideLeft to right in every track head
Visibility tooltipsHide / ShowEye icon, on hover
Sync methodManual trim, checked by toggling HideNo clap, no waveform sync, no timecode
Camera switches44:50, 6:34, 7:29, 8:14
Keyboard shortcuts and menu items, read off the timeline context menu
CommandShortcutUsed in this tutorial
Split At PlayheadSYes — twice per switch
Add Video TrackCtrl+IYes — creates the invisible track
Make Tracks TallerCtrl+=Yes
Make Tracks ShorterCtrl+-No — shown in the menu
Reset Track HeightNo — shown in the menu
Add Audio TrackCtrl+UNo — shown in the menu
Insert TrackCtrl+Alt+INo — shown in the menu
Remove TrackCtrl+Alt+UNo — shown in the menu
Select AllCtrl+ANo — shown in the menu
Select NoneCtrl+DNo — shown in the menu
Ripple All TracksCtrl+Alt+RNo — shown in the menu
Copy Timeline to SourceCtrl+Alt+CNo — shown in the menu
Show Audio WaveformsCheckedOn throughout
Show Video ThumbnailsCheckedOn throughout

The Shotcut version is genuinely absent. The Help → About Shotcut dialog is never opened, the title bar carries only the project name, and the browser tour at the top of the video shows the download page rather than a release number. The upload date is 16 June 2020, so the interface in these screencaps is a 2020 build — but that is an inference from the date, not something read off the screen, and it is the only figure on this page that is not.

full transcript

Everything said, timestamped

Machine transcribed from the video audio. Spoken phrasing is left as-is; only the track names Whisper mangled have been corrected. Every timestamp plays the video in the hero from that second.

+ open the full transcript 130 lines · 10:39
0:01

I’m just a normal person with no video editing background who wanted to start making YouTube

0:06

videos and maybe add semi-fancy effects.

0:10

I don’t really plan on making major motion pictures or commercials, so I was looking

0:15

for a free, easy-to-learn video editing software.

0:19

Luckily, I stumbled on Shotcut, a free, open-source video editing program that has

0:25

the potential to replicate similar effects that an Adobe Premiere or DaVinci Resolve can,

0:32

but with a simpler, leaner interface.

0:36

It just takes imagination.

0:38

So let’s learn together.

0:41

Hi, welcome back to the channel.

0:43

If you haven’t yet, please subscribe.

0:45

It’ll really help my channel out.

0:48

Anyway, I shoot a lot of fishing videos if you didn’t know already.

0:54

And typically when I go and fish, I usually bring two cameras, one GoPro for a faraway

1:00

shot and another camera that I use for my chesty.

1:04

I thought it’d be interesting for me to show you my technique on Shotcut, how I switch

1:11

and transition between one camera and the other.

1:16

So here you go.

1:18

So here we have Shotcut.

1:21

I’ve already dragged the two video files that I’m going to use of the same scene.

1:28

And basically, this is what I did.

1:33

I dragged the file for one camera on one track, and I called it CAMERA 1, and I dragged the

1:40

second file on another track on top of it, and I called that CAMERA 2.

1:45

And basically, what I did was I overlapped the scene to make sure that they matched perfectly.

1:51

And the way I do that and check is I played a video.

1:56

I then turn off this little eye icon and see if they match.

2:01

Click it back on.

2:05

Just to make sure that I’m somewhat close to my scene.

2:19

So right now, it looks like it’s pretty much synced.

2:24

So what I’m going to do, I’m going to make the track a little taller so it’s easier

2:28

to see.

2:30

So what I’m going to do is I’m going to allow it to play out.

2:36

So one thing I want to point out before I forget, when you have two tracks on top of each other,

2:44

of course, the top track is the one that you’re going to see because it’s covering

2:49

up the bottom track.

2:52

So in order for me to switch back and forth, what I’m going to need to do is

2:58

make parts of this top track here invisible whenever I want the bottom track to show through.

3:08

And then I want to make this top track visible for the things that I want for parts actually

3:16

of the top track that I want to be seen.

3:20

So in order for me to do that, what I need to do is right click the track.

3:25

I add another video track and I’ll just call this one CAMERA 2 INVISIBLE.

3:37

So basically, I’m going to drag parts of camera two or of this clip to CAMERA 2 INVISIBLE

3:49

for things that I don’t want to be seen or things that I want to be invisible.

3:56

And before I even do any of that, because this is the invisible track, I’m actually going

4:01

to go to this icon on that top track and turn off that eye icon.

4:09

You see this?

4:11

That’s what tells me, or that’s what tells the viewer that this is invisible.

4:19

I’m also going to turn off the sound because I also don’t want it to be heard.

4:25

So now we have three tracks and I’m just going to let it play and I’m just going to

4:31

edit this on the fly.

4:33

So that’s me fishing.

4:38

So and I just casted.

4:40

So what I want to do is right when I cast, maybe right here, I’m going to turn off

4:49

I then want to show the first person view, which is basically this.

4:55

And so right at this spot right here, I’m going to click the split icon right there.

5:07

And I’m going to turn this off, make this invisible for a little while so that I can

5:11

see the bottom track here.

5:18

Okay, so I’m probably going to want to cut it right there.

5:23

Once again, I’m going to click the split icon and now I have a little part here.

5:33

And so what I’m basically telling the program is I want this section here to be invisible

5:41

so that this bottom, so that this bottom video or this bottom piece shows up.

5:47

And so all I do is drag it up.

5:50

That’s it because this is my invisible track and all of a sudden once it gets to this part

5:58

here, you don’t see this anymore because I turned it off with this icon here.

6:05

So now you can see it again, but once I click this little eyeball thing, it disappears.

6:12

And so here’s what it looks like.

6:14

Let me play it from the beginning.

6:17

So there’s me holding the fishing pole.

6:20

I’m ready to cast.

6:22

Right when I cast, you then get the first person view.

6:28

And then right when it gets to the very end, then comes back to the third person

6:33

view.

6:34

And so here’s another section here that I want to transition from third person to first

6:43

right there to first person.

6:46

So with the cursor again positioned right there, I’m going to click the split icon

6:58

and basically drag this entire thing here.

7:03

And you’ll see how this thing works right there.

7:10

And so now all you’re seeing is the bottom, is the bottom video.

7:15

So right when he gets to there, maybe a little bit before that, I’m going to split right there.

7:28

Again, click the split icon.

7:30

I’m going to bring this track back so that it becomes visible and I want it to transition

7:36

from me trying to catch the fish right there.

7:45

Let me drag this a little bit here.

7:49

It’s me trying to take the hook off.

7:53

Trying to get the hook myself.

7:59

Okay.

8:01

Still trying to take the hook.

8:04

Sorry, it takes me forever sometimes.

8:05

Right when I hold that up

8:10

and basically present it to the world Simba style,

8:14

I want to split it right there, clicking the split icon.

8:20

I probably have to have the file selected and then split it.

8:27

And I’m going to drag it up.

8:29

And then now you see it first person again.

8:33

I take a picture of it right before I throw it back.

8:38

Boom, stop it right there.

8:40

Where the cursor is.

8:43

Once again, click split.

8:46

I keep forgetting to choose the file right there.

8:50

Now I’m going to click split.

8:52

Then I’m going to drag it down again.

8:54

And once again, you’re going to get the third person view.

8:58

And that’s the end of the video.

9:01

Pretty cool, right?

9:03

So let’s let this thing play out.

9:08

So here I am.

9:12

Casting.

9:13

Switch.

9:17

Letting some line out.

9:20

Switch.

9:23

Switch.

9:32

Right about one number back.

9:34

Catch it.

9:35

Switch.

9:49

Long boring de-hooking.

9:57

Oh, I would probably usually cut that part.

9:59

Switch.

10:01

And then I’m about to take a picture.

10:04

Again, first person on my chesty.

10:06

And then done.

10:13

So let me know, guys, what you think of this video.

10:15

And if you haven’t yet, as I reminded you earlier,

10:19

please subscribe because it helps me out.

10:21

And then like the video.

10:24

Most importantly, if you have any other suggestions

10:27

on what other tutorials you’d love to see,

10:30

I love making these things.

10:32

So just let me know.

10:34

And I will probably knock it out and make one for you.

10:37

Anyway, thank you.