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Shotcut tutorial · companion page

Make Your Own Free LUTs for Shotcut

Shotcut can load a .cube file but it cannot build one, so the LUT is authored somewhere else — in Affinity, free since late 2025. The clever half is that you never grade by eye: you pull a five-colour palette straight out of a photo whose look you want, map it onto a still exported from your own footage with a Gradient Map, and export the result as .cube at 64 x 64 x 64. Then one LUT (3D) filter puts it on the whole clip.

Ben Espanto 20:26 runtime uploaded 24 Jan 2026 2,068 views 69 likes

Reading in another language? Use the translate picker in the header, or your browser’s own translate command — the Shotcut and Affinity filter, panel and value names are marked to stay in English so they still match what is on your screen.

0:00
runtime
0
chapters
0
LUTs built
0
Shotcut filter
0
grid points per side
what you are building

A .cube file, made out of a photograph you liked

Two LUTs get built in this video and both are exported from the same still. Nothing is purchased, nothing is scripted and the only file that ever crosses back into Shotcut is a .cube.

01

Shotcut reads LUTs. It does not write them.

The LUT (3D) filter has exactly two controls — an Open... button and an Interpolation dropdown. There is no create, no save, no edit. Every LUT you will ever use in Shotcut was made in some other program; this tutorial is about making that other program free.

02

You steal the palette, not the grade

Create Palette from Image... reduces any reference photo to a handful of representative colours. Those colours — not the photo, and not a curve traced off it — are what carries the look across. It is why the method works on a screen grab from a film as readily as on a stock photo.

03

The Gradient Map is the engine

A gradient map repaints an image by luminance: darkest pixels take the leftmost stop, brightest the rightmost. Drop the stolen palette onto those stops in order and the reference’s colour relationships land on your own frame. On its own it looks awful — which is the point of the next card.

04

Blend mode and opacity are the taste controls

Soft Light pushes the mapped colour through the original instead of replacing it; Opacity at 80 % decides how far. Both are baked into the exported file, which is how you get a LUT that is already the right strength — something Shotcut’s own LUT (3D) filter cannot do to a LUT after the fact.

[ And then we’re done. This is your color grade. No, just kidding. This looks terrible. ]

Ben Espanto · 11:21

chapter by chapter

Twenty-four stops, and fourteen of the video’s twenty chapter titles are wrong

The video ships with a twenty-entry chapter list, and it does not survive contact with the footage. Everything up to 1:05 is correct. From 1:05 onward every single title is wrong: the list crams all twenty marks into the first nine and a half minutes of a twenty-and-a-half minute video and then stops, so its last ten minutes describe nothing at all. “What a LUT Actually Is” at 1:05 is the About dialog. “Importing Footage into Shotcut” at 3:20 is the palette-building step. “Common Mistakes to Avoid” at 8:05 does not happen anywhere in the video. The cards below were rebuilt by reading the frames; the twenty-one marked DERIVED are ours. The three marked BEN’S carry his six accurate marks, folded together because six chapter breaks inside sixty-five seconds is more than that stretch can carry. Click any screencap or timestamp to play that moment right here in the card.

0:00
CHAPTER 01 · BEN’S

Why make your own LUTs at all

“Are you tired of paying for LUTs? Or searching the web for free LUTs? Why not make your own?”

0:00 · the cold open, over promenade footage from Spain. The premise of the whole video is in the first sentence: stop hunting for somebody else’s look and build one.

0:09
CHAPTER 02 · BEN’S

What it teaches — and that every tool is free

“I’m not only going to show you how to make your own LUTs, I’m going to show you how to steal another video or image’s look and make it into a LUT.”

0:09 – 0:27 · two of Ben’s own chapter marks, both accurate. The second one, Everything Used Is Free, is the claim this page checks at the bottom of the settings section. The short version: it holds, with one sign-up attached.

0:28
CHAPTER 03 · BEN’S

No editing background, and why Shotcut

“I don’t really plan on being a professional video editor, so I was looking for a free easy-to-learn video editing software. Luckily, I stumbled on Shotcut.”

0:28 – 1:05 · the standing intro that opens every tutorial on the channel, cut over b-roll. Ben’s chapter marks at 0:28, 0:38 and 0:49 all line up with what is actually said.

1:05
CHAPTER 04 · DERIVED

Which Shotcut build this is

“Before I begin, I want to show you what Shotcut version I’m using, even though it’s not going to matter for this tutorial. I’m using Shotcut version 25.10.31.”

1:05 · About Shotcut is opened on screen and reads Shotcut version 25.10.31, Copyright © 2011-2025 Meltytech, LLC. The published chapter list calls this stretch What a LUT Actually Is — it is not. Nowhere in the twenty minutes does Ben define what a lookup table is.

1:22
CHAPTER 05 · DERIVED

The footage is already on the timeline

“I’ve already preloaded some footage. I preloaded a video that I took when I visited Spain. So this is a beach in Sitges in Spain.”

1:22 · one clip, VID_20250423_034652_00_002.mp4, on V1. The title bar reads Untitled* - 3840x2160 29.97fps 2ch - Shotcut, so this is a 4K project. The clip runs 00:01:04.037. No second track is ever created and nothing else is imported into Shotcut.

1:49
CHAPTER 06 · DERIVED

Preview Scaling to None, and proxy off

“As you can see here, the preview scaling is at 720. So I’m going to go to none. And then I’m going to go to proxy to make sure that I don’t use proxy as a previewer.”

1:49 · Settings → Preview Scaling opens on 720p with the dot beside it; he picks None. Then Settings → Proxy → Use Proxy — the box beside it is already clear, so this step is a check rather than a change. Both exist for one reason: the still you are about to export must come from full-resolution pixels.

2:11
CHAPTER 07 · DERIVED

Export one frame as a PNG

“All I’m going to do is I’m going to export this frame. And I’m just going to call this one frame one. I’m going to save that. So now I have that on my desktop.”

2:11 · File → Export → Frame... (Ctrl+Shift+E). The dialog is titled Export Frame, the name typed is Frame 1 and Save as type is PNG (*.png). It lands on the Desktop as an 11,307 KB file — the same 3840×2160 as the project.

2:35
CHAPTER 08 · DERIVED

Download Affinity — and the Canva account it wants

“You’re going to need to download a free photo editing software called Affinity Studio. Luckily, it’s just become free in the last three months.”

2:35 · the address bar reads affinity.studio/download and the page says “Affinity gives you pro-grade photo editing, vector design, illustration, and layout — all in one app, for free.” Two buttons, Download for macOS and Download for Windows. Ben takes Windows, Intel. At the end of setup it asks for a Canva account; a free one is enough and it is what unlocks the app.

3:43
CHAPTER 09 · DERIVED

Place the still, and stay on the Pixel persona

“You do want to make sure that when you’re in Affinity that you are on the pixel tab instead of the vector. Vector is Affinity’s version of Illustrator and pixel is their version of Photoshop.”

3:43 · Frame 1.png is dragged into a new Affinity document and stretched to fill the canvas — Ben deliberately leaves people in shot. The persona strip along the top reads Vector / Pixel / Layout / Canva AI, and Pixel is the one lit. Document is 3300 × 2550px, RGBA/8 - sRGB IEC61966-2.1.

4:39
CHAPTER 10 · DERIVED

Open the Swatches panel

“For this first trick, the most important panel we have to have is the swatches panel. Windows, General, Swatches.”

4:39 · Window → General → Swatches. The submenu lists Assets, Brushes, Color, Export Layers, History, Layers, Navigator and the rest; Swatches is near the bottom. Ben docks it beside Histogram and Color in the right-hand group. It is the only panel this method needs.

5:11
CHAPTER 11 · DERIVED

The reference image — a free photo with the look you want

“Prior to loading up Affinity, I downloaded a photo from Pexels.com, which is this one, and it has that classic orange and teal look. So this is the look that we’re going to steal.”

5:11 · the reference on the Desktop: a woman in a teal dress against an orange wall. The file is pexels-theivancauich-17676049, JPG File, 983 KB. Pexels is named aloud and the filename carries the photographer’s handle; no browser session or download is shown, so this page does not link a page that was never on screen.

6:06
CHAPTER 12 · DERIVED

Create Palette From Image — five colours out of the reference

“At the very top right, there’s going to be a little arrow. And what we’re going to look for is Create Palette from Image. You can actually do this with three colors. It’s actually easier with three colors, but I want to make sure that I have the widest range.”

6:06 · the Swatches panel menu, then Create Palette from Image.... The dialog is titled Create Palette From Image and carries Select Image..., a preview, Number of Colors: with the value 5, a Preview button, Location: Application and Create / Cancel. Five is deliberate — and it is also what makes step 14 fiddly.

7:21
CHAPTER 13 · DERIVED

Add a Gradient Map adjustment

“We’re going to go back into the layers panel and with the layers tab selected, we’re going to go to adjustments right here with that icon. We’re going to select that and we’re going to look for gradient map.”

7:21 · the adjustments button at the foot of the Layers panel. The list runs Levels..., White Balance..., HSL..., Recolor..., Black and White..., Brightness and Contrast..., Posterize..., Vibrance..., Exposure..., Threshold..., Curves..., Channel Mixer..., Gradient Map..., Selective Color..., Color Balance... — and further down, a LUT... adjustment that loads one rather than making one.

8:02
CHAPTER 14 · DERIVED

Three stops by default, five swatches to place

“When you first load the gradient map, you’re going to see three dots on the gradient. The shadows is represented by the red dot, the mid tones by the green dot, and then the highlights by the blue dot. So because we have five swatches, I’m going to make two more dots.”

8:02 · the picture goes lurid green — that is the default red-green-blue ramp doing its job, not a mistake. Ben inserts one stop between shadows and midtones and another between midtones and highlights, giving five stops for five swatches. The panel carries Add Preset, Merge, Delete, Reset, Position, Color, Insert, Reverse, Opacity and Blend Mode.

8:53
CHAPTER 15 · DERIVED

Assign each stop by dragging the dropper onto a swatch

“You’re going to see a little dropper icon here. And what you’re going to need to do is click and hold, and then drag that to your swatches. And as you can see, it’s going to magnify everything, and I’m going to select the swatch that I think should be the representative color for the shadows.”

8:53 – 11:21 · the longest stretch of the video, and the only place taste enters. Click a stop, click its colour chip, then click-and-hold the dropper and drag it over a swatch — the cursor magnifies so you can land on the right one. Darkest swatch to the leftmost stop, lightest to the rightmost. Ben openly stalls on the middle one: two of the five are different hues at similar lightness and he picks by eye.

11:21
CHAPTER 16 · DERIVED

It looks terrible — the blend mode is the fix

“And then we’re done. This is your color grade. No, just kidding. This looks terrible. So the next thing we’re going to do is go to that layer, and instead of normal here, we’re going to look for — let’s see — soft light.”

11:21 · at Normal the gradient map replaces the picture with the palette, which is useless. The dropdown on the layer row is the whole technique: Normal, Pigment, Darken, Multiply, Color Burn, Linear Burn, Darker Color, Lighten, Screen, Color Dodge, Add, Lighter Color, Overlay, Soft Light, Hard Light, Vivid Light, Linear Light, Pin Light, Hard Mix, Difference, Exclusion and more below. Ben walks most of them on camera and settles on Soft Light.

12:33
CHAPTER 17 · DERIVED

Dial it back with layer Opacity

“It might be a little too harsh when you use the soft light. And so what we can do is we can change the opacity, because right now it’s 100 and this is zero. So if we want a more normal orange and teal look, maybe right there, about 80%.”

12:33 · Blend Mode at Soft Light, layer Opacity at 80 %. This is the intensity control — and it is the one the Shotcut side does not have. Inside Shotcut a LUT (3D) filter runs at full strength, which is exactly the problem the LUT intensity page solves with a four-filter mask sandwich. Here you simply bake the strength you want into the file.

13:05
CHAPTER 18 · DERIVED

File → Export → LUT, and the .cube comes out

“Now we’re going to need to save this look as a LUT. And so it’s really easy with Affinity, because all you have to do is go file, export, and then choose LUT. And then quality — one YouTuber I saw saved it at about 64, 64, 64.”

13:05 · File → Export → LUT.... The dialog is Export LUT, with Title, Format set to .cube, and a Quality slider reading (64 x 64 x 64) — it opens at (60 x 60 x 60) and Ben drags it up. The preview pane is a stock kitten photo with the grade applied live; Load Preview Image swaps it. The Windows save dialog that follows uses File name: New LUT and Save as type: CUBE Files.

13:49
CHAPTER 19 · DERIVED

Back in Shotcut: the LUT (3D) filter

“So now while that is selected, I’m going to go to filters, I’m going to click the plus sign, and I’m going to type LUT — LUT 3D. And then I’m going to open. And I’m going to go to my desktop, I’m going to look for that new LUT that we just created.”

13:49 · the filter is LUT (3D) under Video. Its entire control set is an Open... button, the loaded filename beside it, and Interpolation on Trilinear. The file chooser is titled Open 3D LUT File and filters on 3D-LUT Files (*.3dl *.cube *.dat).

14:45
CHAPTER 20 · DERIVED

The look, stolen

“Not only did I just make my own LUT, but I also was able to steal the look of this picture by grabbing the color palette from this picture and then converting that into a LUT.”

14:45 · New LUT.cube is loaded and the clip carries the grade. Ben’s summary of the method is worth reading twice: find a look you like anywhere, screen-grab it, pull its palette, drop the palette into a gradient map, export. Nothing about it is specific to this photo.

15:46
CHAPTER 21 · DERIVED

Method two — skip the palette, use ordinary adjustments

“Another way to do that is instead of using a gradient map — I’m just going to get rid of this layer here. Go into the adjustment layer and then choose another adjustment layer. Let’s go with color balance. I like curves.”

15:46 · the gradient map layer is deleted and two plain adjustment layers go on the same still: Color Balance on Tonal Range: Midtones at Cyan / Red 34 %, Magenta / Green 0 %, Yellow / Blue -72 %, then Curves with three points pulled into an S. Any adjustment stack you can build in Affinity can leave as a LUT — the palette trick is one route in, not the only one.

17:13
CHAPTER 22 · DERIVED

Export the second LUT

“Once again, all you have to do is go to file, export, export LUT, name your LUT up here. Again, I don’t know if this is correct — someone correct me if I’m wrong. I’ve just seen someone use 64, 64, 64.”

17:13 · the same Export LUT dialog, this time with New one again typed into Title and the quality slider back at (64 x 64 x 64). Note what Ben skipped the first time: on the first export he left Title at its default Exported LUT and only named the file. The Title field is the name written inside the .cube, not the filename.

17:42
CHAPTER 23 · DERIVED

Swap it into Shotcut and toggle it

“Instead of the new LUT that I previously created, use the new one again, open that. And it’s now implemented a brand new LUT that’s a little bit more contrasty. So here’s me toggling on and off.”

17:42 · the same LUT (3D) filter, Open... again, New one again.cube in its place. There is no second filter and no second instance — changing the look means changing the file the filter points at. The checkbox beside the filter name is the before-and-after.

18:13
CHAPTER 24 · DERIVED

Where this came from, and the close

“My very first video — that’s actually what popularized my videos, because I was giving away free LUTs that I’ve created. I actually created those in Photoshop. But now you have a brand new free option, which is through Affinity.”

18:13 – 20:26 · the payoff and the sign-off. The LUTs Ben gave away years ago were made in Photoshop; the point of this video is that the same job now costs nothing. The published chapter list stops at 9:30 and claims the video ends there — there are still eleven minutes to go at that mark.

build it yourself

Twelve steps, one .cube file

Every value below was read off the pixels of the video, not off the audio. Where something was never shown on screen — an Affinity version number, a download URL, a folder that LUTs must live in — this page says so instead of filling the gap.

STEP 01

Turn off everything that softens the preview

The still you are about to export is the thing you will grade, so it has to come from full-resolution pixels. Two settings can quietly downscale what Shotcut hands you.

Settings → Preview Scaling 720pNoneSettings → Proxy → Use Proxy unchecked

The Preview Scaling submenu offers None (F6), 360p (F7), 540p (F8), 720p (F9) and 1080p. Ben’s was sitting on 720p. Use Proxy (F4) is a check, not a change — the box was already clear.

STEP 02

Park the playhead on a frame that represents the clip and export it

Pick a moment with the range of tones the grade has to survive — sky, skin, shadow. Then File → Export → Frame..., or Ctrl+Shift+E.

menu File → Export → Frame...dialog Export Framename used Frame 1type PNG (*.png)size on disk 11,307 KB

The submenu under Export reads Frame... Ctrl+Shift+E, Video/Audio... Ctrl+E, Markers as Chapters... and EDL.... It is the first one you want, not the second.

STEP 03

Install Affinity, and expect to make a Canva account

The download page shown on screen is affinity.studio/download. It offers Download for macOS and Download for Windows; Ben takes Windows, and picks the Intel build for his machine. At the end of setup the installer asks you to sign in with a Canva account.

A free Canva account is enough. Ben is explicit twice: you do not need Canva Pro, and the account exists only to unlock the app. That sign-up is the one piece of friction in a tutorial whose headline is that everything is free.

The version of Affinity is never shown — the About dialog is not opened — so this page does not state one. What is on screen is a single unified app whose persona strip reads Vector / Pixel / Layout / Canva AI, which is how you can tell you have the right thing.

STEP 04

Open the still in Affinity on the Pixel persona

Drag Frame 1.png onto a new document and stretch it to fill the canvas. Then check the persona strip: Vector is Affinity’s Illustrator, Pixel is its Photoshop, and this is pixel work.

persona Pixeldocument 3300 × 2550px, RGBA/8 - sRGB IEC61966-2.1layer Frame 1.pngplaced image 3840x2160 pixels @ 285x254dpi

Ben nudges the frame so people stay in shot rather than centring it. That is not fussiness: skin tones are the hardest thing for a stolen palette to survive, so you want them visible while you work.

STEP 05

Open the Swatches panel

Window → General → Swatches. Dock it wherever you like — Ben puts it in the right-hand group beside Histogram and Color. It is the only panel this method adds.

The rest of that submenu, for orientation: Assets, Brushes, Color, Export Layers, Export Options, History, Layers, Links, Navigator, Quick Adjustments, Quick Export, Slices, Snapshots, States, Swatches, Transform.

STEP 06

Find a reference image whose look you want

Anything will do — a stock photo, a frame grabbed off a film, a still from a director whose work you like. Ben’s is a free Pexels photo of a woman in a teal dress against an orange wall: the textbook orange-and-teal pairing, with the two hues cleanly separated.

file on screen pexels-theivancauich-17676049type JPG Filesize 983 KBsource named aloud Pexels.com

No browser session, search or download is shown for this photo, so there is no URL to give you and this page will not invent one. Pick your own; the method does not depend on this image.

Pick a reference with an obvious dark, an obvious mid and an obvious light. A flat reference yields five swatches that are nearly the same brightness, and step 08 becomes guesswork.

STEP 07

Create a palette from the reference

Click the small chevron at the top right of the Swatches panel and choose Create Palette from Image.... In the dialog, click Select Image..., pick the reference, set the count, and click Create.

menu item Create Palette from Image...dialog title Create Palette From ImageNumber of Colors: 5Location Application

The five colours Affinity returned from Ben’s reference, sampled from the dialog itself:

1 · brightest orange#C16E08
2 · deep orange#9F521C
3 · pale teal#97BEB9
4 · teal#71B5B6
5 · dark slate#3E4243

Ben says out loud that three colours would have been easier and takes five anyway, for the wider range. He is right on both counts: five stops means two extra dropper drags and two extra judgement calls about which swatch is darker. If this is your first attempt, use three.

Those hex values were sampled off the dialog’s own swatch strip in the video frame — Affinity never displays them as numbers, so treat them as close rather than exact. The palette is stored with Location set to Application, which means it stays available to every document rather than travelling with this one.

STEP 08

Add a Gradient Map and give it one stop per swatch

With the Layers tab selected, click the adjustments button at the foot of the panel and choose Gradient Map.... The image turns lurid green. That is correct — you are seeing the default red-to-green-to-blue ramp painted onto your frame by luminance.

The map opens with three stops, and they map onto the same three zones as a colour grading control: the red stop is shadows, the green stop is midtones, the blue stop is highlights. Click on the gradient bar between them to insert more. Five swatches need five stops.

stops at the start 3stops needed 5midpoint stop Position: 50 %new layer Gradient Map Adjustment

Panel controls: Add Preset, Merge, Delete, Reset across the top; Position, Color, Insert, Copy, Reverse, Delete underneath; and Opacity plus Blend Mode along the bottom. The last two are the ones that matter, in step 10.

STEP 09

Drag the dropper from each stop onto a swatch

Select a stop, click its Color chip to open the colour tab, then click and hold the dropper icon and drag it over the swatch you want. The cursor magnifies as you drag, so you can land on the right one. Release, and the stop takes that colour.

Work in order of lightness: darkest swatch onto the leftmost stop, lightest onto the rightmost. Read off the finished gradient bar, Ben’s five stops ended up as #3E4243, #9F521C, #C16E08, #71B5B6, #97BEB9 — which is the palette in exact order of luminance, so his eye was right even where he was unsure.

This is the only place in the whole method where you are making an aesthetic choice, and Ben does not pretend otherwise — he stalls audibly on the middle stop because two of his five swatches are different hues at similar lightness and there is no correct answer. If you cannot rank them by eye, that is the sign your palette should have had three colours instead of five.

Nearly three minutes of the video, 8:53 to 11:21, is this one operation repeated five times. It goes much faster once you have done it once.

STEP 10

Change the blend mode, then pull the opacity down

At Normal the gradient map has replaced your picture with a poster. Change the layer’s blend mode and it starts compositing against the original instead of covering it. Ben walks most of the list on camera and lands on Soft Light. Then he drops Opacity to take the edge off.

Blend Mode NormalSoft LightOpacity 100 %80 %
The still in Affinity with the gradient map layer hidden
12:59 · gradient map hidden. Mean frame colour R 82 / G 120 / B 142.
The same still with the gradient map at Soft Light, 80 percent
13:00 · Soft Light at 80 %. Mean frame colour R 97 / G 112 / B 124.

Those two numbers are the whole grade, measured rather than asserted: red rises by 15, green falls by 8 and blue falls by 18. That is precisely the orange-and-teal move — warm the frame and take blue out of it — arrived at without touching a colour wheel.

Blend modes in the dropdown, in order: Normal, Pigment, Darken, Multiply, Color Burn, Linear Burn, Darker Color, Lighten, Screen, Color Dodge, Add, Lighter Color, Overlay, Soft Light, Hard Light, Vivid Light, Linear Light, Pin Light, Hard Mix, Difference, Exclusion, and more below the fold. Ben audibly tries Multiply, Color Burn, Color Dodge and Screen on the way past.

STEP 11

Export the LUT

File → Export → LUT.... This is the step Shotcut cannot do and the reason Affinity is in this tutorial at all.

menu File → Export → LUT...dialog Export LUTTitle Exported LUT (default)Format .cubeQuality (64 x 64 x 64)save type CUBE Files
The Export LUT dialog with Format .cube and Quality 64 by 64 by 64
13:32 · the Export LUT dialog. The preview pane is a stock kitten photo carrying the grade live — Load Preview Image replaces it with your own image, which is far more useful for judging what you just made.

The quality slider is a grid size, not a compression setting. It opens at (60 x 60 x 60) and Ben nudges it to (64 x 64 x 64) — on the honest grounds that he saw another YouTuber use it. He says so out loud twice: “I don’t know if this is correct. Someone correct me if I’m wrong.” A larger grid stores more sample points and so reproduces the grade more faithfully at the cost of file size; 64 x 64 x 64 is a common production value and nothing in this video argues against it.

Watch the difference between Title and the filename. Title is written inside the .cube file; the filename is set in the Windows save dialog afterwards. On his first export Ben leaves Title at its default Exported LUT and names the file New LUT.cube, so the two do not match. On the second he types New one again into both. Name both if you want to find things later.

STEP 12

Apply it in Shotcut with LUT (3D)

Select the clip, open Filters, click the + button, type lut and pick LUT (3D). Then click Open... and choose the file.

filter LUT (3D)category Videoload button Open...Interpolation Trilinearchooser Open 3D LUT Filefile types 3D-LUT Files (*.3dl *.cube *.dat)
The Shotcut preview with the LUT (3D) checkbox cleared
18:09 · LUT (3D) unchecked. Mean frame colour R 99 / G 118 / B 139.
The same Shotcut preview with LUT (3D) enabled
18:12 · LUT (3D) enabled, carrying New one again.cube. Mean frame colour R 113 / G 137 / B 145.

Ben keeps his LUTs in Desktop → SHOTCUT Stuff → Bentacular LUTs, but that is his filing, not a requirement — Open... opens an ordinary file browser and a LUT works from anywhere. The video never shows a folder Shotcut scans automatically, so this page does not claim one exists.

To change the look, you do not add a second filter. You click Open... again on the same LUT (3D) filter and point it at a different file. That is the whole reason the second half of the video reuses one filter rather than stacking two.

settings reference

Every verified value in one place

Read off the frames of the video. Where a value could not be read — the Affinity version, a download URL for the reference photo, the on-disk home of a LUT — the row says so rather than guessing.

Shotcut side
SettingValueWhere it lives
Shotcut version25.10.31Help → About Shotcut
Copyright lineCopyright © 2011-2025 Meltytech, LLCAbout Shotcut
Project video mode3840x2160 29.97fps 2chShotcut title bar
Source clipVID_20250423_034652_00_002.mp4 · 00:01:04.037Timeline
Track layoutV1 onlyTimeline · no second track at any point
Preview Scaling720p → NoneSettings → Preview Scaling
Use ProxyUnchecked throughoutSettings → Proxy
Still exportFile → Export → Frame... · Ctrl+Shift+EDialog titled Export Frame
Still filename and typeFrame 1 · PNG (*.png) · 11,307 KBDesktop
Still dimensions3840x2160 pixels @ 285x254dpiAffinity context bar for the placed layer
The only Shotcut filter usedLUT (3D)Category Video
LUT (3D) controls, in fullOpen... · filename label · Interpolation · resetThere is no create, save or edit control
InterpolationTrilinearShown, never changed
LUT file chooserOpen 3D LUT FileFilter: 3D-LUT Files (*.3dl *.cube *.dat)
LUT folder Ben usesDesktop → SHOTCUT Stuff → Bentacular LUTsHis filing — not a location Shotcut requires
Affinity side — the LUT is authored here
SettingValueWhere it lives
ApplicationAffinityDownloaded from affinity.studio/download
Affinity versionNever shown on screenThe About dialog is not opened in this video
Persona in usePixelStrip reads Vector / Pixel / Layout / Canva AI
Account requiredA free Canva accountAsked for at the end of setup
Document3300 × 2550px, 8.42MP, RGBA/8 - sRGB IEC61966-2.1Affinity title bar
Panel addedSwatchesWindow → General → Swatches
Palette commandCreate Palette from Image...Swatches panel menu · chevron, top right
Palette dialogCreate Palette From ImageSelect Image... · Number of Colors: · Preview · Location
Number of Colors5Ben says three is easier and takes five anyway
LocationApplicationPalette is available to every document, not just this one
Reference imagepexels-theivancauich-17676049 · JPG · 983 KBPexels named aloud · no URL on screen
Adjustment usedGradient MapAdjustments button at the foot of Layers
Stops on the gradient3 by default → 5Red = shadows, green = midtones, blue = highlights
Stop colours, shadows to highlights#3E4243 · #9F521C · #C16E08 · #71B5B6 · #97BEB9Sampled off the finished gradient bar · the palette in luminance order
Layer Blend ModeNormal → Soft LightLayers
Layer Opacity100 % → 80 %Layers
Export commandFile → Export → LUT...Siblings in that submenu: Export... Ctrl+Alt+Shift+W, As Template...
Export dialogExport LUTTitle · Format · Quality · Preview · Load Preview Image
Format.cubeWindows save dialog then offers CUBE Files
Quality(60 x 60 x 60) default → (64 x 64 x 64)Grid size, not compression · Ben’s stated source is another YouTuber
The two LUTs, side by side
LUT one · the stolen paletteLUT two · plain adjustment layers
Built at6:06 – 13:4515:46 – 17:40
Adjustment layers1 · Gradient Map2 · Color Balance, then Curves
Palette neededYes — five swatches from the referenceNo
Blend modeSoft LightNormal on both layers
Layer opacity80 %100 % on both layers
Exported TitleExported LUT — the default, left aloneNew one again
FilenameNew LUT.cubeNew one again.cube
Quality(64 x 64 x 64)(64 x 64 x 64)
Look it producesWarm, sandy, orange-and-teal — the reference photo’s relationshipsPunchier and more contrasted — a straight grade, no borrowed palette
Method two, value by value
LayerControlValue
Color BalanceTonal RangeMidtones
Color BalanceCyan / Red34 %
Color BalanceMagenta / Green0 %
Color BalanceYellow / Blue-72 %
Color BalancePreserve LuminosityUnchecked
Color BalanceOpacity / Blend Mode100 % / Normal
CurvesChannel selectorsRGB · Master
CurvesPoints added3, at the grid intersections
CurvesShapeShadow point pulled down, midtone lifted — an S-curve
CurvesLast coordinate shownX 0.507 · Y 0.598
CurvesOpacity / Blend Mode100 % / Normal
Chapter list on the video against what is actually on screen
Published markPublished titleWhat is really there
0:00 – 1:05six marks, through “Shotcut vs Paid Editors”Correct. Hook, then the standing channel intro.
1:05“What a LUT Actually Is”Wrong. The About Shotcut dialog. A LUT is never defined anywhere in the video.
1:32“Why Stealing a Look Works”Wrong. Loading the preloaded Spain footage.
2:05“Tools Needed to Create LUTs”Wrong here. Preview scaling and proxy. The tools do arrive, at 2:35.
2:45“Finding Reference Images or Videos”Wrong. Downloading Affinity. References arrive at 5:11.
3:20“Importing Footage into Shotcut”Wrong. Footage was imported before the video started.
3:55“Preparing Footage for Color Work”Wrong. Opening the Swatches panel.
4:30 – 5:10two marks about matching and fine-tuningWrong. The reference photo, then Create Palette From Image.
6:00“Exporting Your Custom LUT”Wrong. The export is at 13:05.
7:20 – 8:50four marks about comparisons, mistakes and resultsWrong. All four land inside the gradient map build.
9:30“Closing Thoughts”Wrong, and the worst of them. Eleven minutes of the tutorial are still to come at that mark, including both LUT exports. The real close is at 19:21.

Is everything really free? Yes, with one asterisk. Shotcut is free and open source. Affinity is free to download and the download page says so in its own subtitle — but installing it ends in a mandatory Canva sign-up, and Ben goes out of his way twice to say a free account is enough and no paid tier is needed. The reference photo came from Pexels, which is free stock. So the headline holds: nothing in this workflow is bought. What the chapter title does not mention is that one of the tools now wants an account before it will open.

What Affinity gives you that Shotcut cannot. The LUT (3D) filter in Shotcut has no strength control — it is on or it is off. That is the whole reason the LUT intensity tutorial exists, and its answer is a four-filter sandwich: Mask: Simple Shape with Operation Overwrite and Shape Rectangle, and Width and Height both at 100.00 %, then Opacity as the intensity dial, then LUT (3D), then Mask: Apply. Order is everything in that build. Authoring your own LUT sidesteps the problem entirely: Opacity at 80 % inside Affinity is the same dial, applied before the file is written. You still need the sandwich for somebody else’s LUT. You do not need it for your own.

Where this sits among the colour tutorials. The colour grading and filmic look pages both document applying a LUT (3D) someone else made, at full strength, with no way to reduce it. The LUT intensity page is the fix for that. This page is the step before all three: where the file comes from in the first place. Across all four the vocabulary is the same — LUT (3D), Open..., Interpolation, Trilinear — because it has not changed in the app between 20.07.11 and 25.10.31. What has changed is everything around it: those earlier pages were recorded on 2020 builds, this one on 25.10.31.

A note on the build number. 25.10.31 is an October 2025 build, and the video went up in January 2026 — so despite being one of the newest tutorials on the channel it is not recorded on the newest Shotcut represented in this collection. The vintage lens tutorial runs on 26.4.30, which is later. If a panel here looks different from the one on your screen, check your own Help → About Shotcut first.

What is deliberately not on this page. The video never opens Affinity’s About dialog, so there is no Affinity version here. It never opens a browser to the reference photo, so there is no link to it. It never shows a folder that Shotcut scans for LUTs, so this page does not claim one exists — Open... is an ordinary file browser and the file can live anywhere. And it never opens the Format dropdown in the export dialog, so .cube is the only LUT format this page can tell you Affinity writes.

full transcript

Everything said, timestamped

Machine transcribed from the video audio. Spoken phrasing is left as it was said; only the product names the transcriber mangled have been corrected — it heard LUT as “let” and “lot” throughout, and Shotcut as “shortcut”. Every timestamp plays the video from that second. Nothing numeric on this page comes from here; all of it was read off the pixels.

+ open the full transcript 171 lines · 20:26
0:00

Are you tired of paying for LUTs? Or searching the web for free LUTs? Why not make your own?

0:08

In this tutorial, I'm not only going to show you how to make your own LUTs,

0:12

I'm going to show you how to steal another video or images look and make it into a LUT.

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The most important part of this whole thing is everything is free. So let's roll the intro.

0:27

I'm just a normal person with no video editing background. I want to start making YouTube videos

0:31

and maybe cool transitions and effects. I don't really plan on being a professional video editor,

0:37

so I was looking for a free easy-to-learn video editing software. Luckily, I stumbled on Shotcut,

0:43

a free open-source video editing program that can do many of the tricks you can do on more

0:47

enterprise video editors like Adobe Premiere or DaVinci Resolve, but with a much simpler

0:53

and leaner interface, thus dramatically shortening the learning curve. It just takes using your

0:59

imagination. So let's learn together. So before I begin, I want to show you what

1:08

Shotcut version I'm using, even though it's not going to matter for this tutorial.

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But for this tutorial, I'm using Shotcut version 25.10.31.

1:22

Okay. So I've already preloaded

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some footage. I preloaded a video that I took when I visited Spain. So this is

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a beach in Sitches in Spain. And so what I'm going to do is I just want to use a clip

1:42

from this video as a reference point. So I just want to make sure that I have the highest

1:49

quality. As you can see here, the preview scaling is at 720. So I'm going to go to none.

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And then I'm going to go to proxy to make sure that I don't have use proxy as

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use proxy as a as a previewer. So I have that. Okay. That's how I can guarantee that I'm having,

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I have the highest quality screenshot. All I'm going to do is I'm going to export this

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frame. And I'm just going to call this one frame one. I'm going to save that. So now I now have

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that on my desktop. So to get started, what you're going to need to do is you're going to need to

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download a free photo editing software called Affinity Studio. Luckily, it's just become free

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in the last three months. And so all you have to do is go to

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www.affinity.studio slash download. And what you're going to do is you're going to need to download

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either, you know, whatever version you have, I happen to have windows. So I'm going to download

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the windows version. And I have an Intel window. So I'm just going to download the Intel version.

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Go through the entire setup. And at the end of it, it's going to ask you to sign up for a Canva

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account. And all you have to do is give it a an email address. And it's 100% free. You don't have to

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upgrade to the pro version or the premier version or whatever they call it, the paid version of

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Canva, just sign up for a free Canva account. And that's going to give you access to the Affinity

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software. Then I'm going to go to Affinity, the newly downloaded Affinity program. And I'm just

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going to grab that frame. I'm just going to put it in there. I'll stretch it out a little bit.

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Actually, I'll go here like this.

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Just to kind of fill it as close as possible. I'll just stretch it just so there aren't any white

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areas like so. And then I'm going to push it over here because I do want to see some of the people

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in there. So now we're in there. You do want to make sure that when you're in Affinity that

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you are on the pixel tab instead of the vector. Vector is Affinity's version of Illustrator and

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pixel is their version of Photoshop. And we want to be on the Photoshop side.

4:39

For this first trick, the most important panel we have to have is the swatches panel. So we

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right there. Windows General Swatches. So I'm going to choose swatches just so we have swatches

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there. I'm going to dock it over here. So we have swatches there. This is basically all we need.

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So for this first tip, rather than building your own

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LUT by color editing the photo that we see right now,

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what we're going to do is we're going to steal a look. So prior to loading up Affinity,

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I downloaded a photo from Pexels.com, which is this one, and it has that classic

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orange and teal look. And so what I want to do is I want to steal this look,

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and then I apply it to the frame that I have in Affinity Photo. And then once it's applied,

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I then want to save it as a LUT. And so then I can use that orange and teal look imported into

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Shotcut and then use it on the entire video. So this is the look that we're going to steal,

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right? And so I saved this file on my desktop. I just wanted to show you that because this is what

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I'm going to use as a reference. So let's go back into Affinity. Again, we've added the swatches

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panel here. At the very top right, there's going to be a little arrow. And what we're going to

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look for is Create Palette from Image. So we're going to select that. We're going to click Select

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Image. And we're going to look for that image that has the orange and teal look that I downloaded,

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which is this one. We're going to open it. And then it's going to load up

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five colors. You can actually do this with three colors. It's actually easier with three

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colors, but I want to make sure that I have the widest range of colors for our orange and teal

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LUT. So if you're happy with the five colors, you can then create. Once you click Create,

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you can see up here in the swatches panel that there are now five colors.

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Okay, so now that we have the five swatch color palette, we're now going to implement the five

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swatches and use this color theme and convert this image so that it has that orange and teal look.

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So the first thing we're going to need to do is we're going to go back into the layers panel

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and with the layers tab selected, we're going to go to adjustments right here with that icon.

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We're going to select that and we're going to look for gradient map.

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Remember earlier when I said that it would have been easier if we've only chosen

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three swatches instead of the five? That's because when you first load the gradient map,

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you're going to see three dots on the gradient. And these three dots are equivalent to

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the color grading filter in Shotcut where you can make adjustments to the shadows.

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For this one, the shadows is represented by the red dot, the mid tones, which is represented by the

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green dot, and then the highlights represented by the blue dot. So because we have five swatches

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in this, I'm going to make two more dots. So here between the shadows and the mid tones,

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I'm going to add another dot right there. And then between the mid tones and the highlights,

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I'm going to add another dot. So I'm going to go to the first dot here. And what I'm going to

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do here should be the shadows. So I'm going to select that and then it's going to show red right

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here. So you click that and a new tab opens, you're going to see a little dropper icon here.

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And what you're going to need to do is you're going to need to click and hold click and hold

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and then drag that to your swatches. And as you can see, it's going to magnify everything

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and I'm going to select the swatch that I think should be the representative color for the shadows,

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which is this one here, the dark gray. So I've now reassigned this dot with the dark gray.

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Now I'm going to go to this dot here. And I'm going to find the swatch that I think

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should be representative of the second darkest of the of the image or the video. So I'm going

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to select that again, click and hold the dropper here. And I think the second darkest is this dark

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brown. So now I'm going to go to the mid tones, select the green here, drag it over here. Now

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this one is going to be a tough one for me because they're different colors. So I don't

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know which one is darker. Is this one darker, the dark blue? Or is this one darker?

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So I'm going to go on a limb here and I'm going to choose this one here.

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So that's my mid tones. And then I'm going to go to the second to the lightest color or what

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it's supposed to be the second to the lightest color. I'm going to go click this blue,

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click and hold, go over here. And then I think this is going to be the lightest color. And so this

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should be the second lightest. Last but not least, I'm going to go to what should be the highlights

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here. I'm going to click this blue, click and hold, go over here. And then the lightest color,

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the highlights should be this one. And so now I've selected all my colors.

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And then we're done. This is your color grade. No, just kidding. This looks terrible.

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So the next thing we're going to do just want to make sure that everything is correct. Okay,

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the next thing we're going to do is we're going to go to that layer where the gradient map

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adjustment is. And instead of normal here, we're going to look for, let's see, darken,

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multiply, color burn. We're going to choose

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color dodge, screen.

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Let's see. That looks interesting. This one here, hard mix, difference, exclusion, subtract, divide.

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Let's see.

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Maybe we're looking for soft light here. And so I'm just going to toggle the eye,

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the eye icon here. So yes, it did apply that classic

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orange and teal look. It might be a little too harsh when you use the soft light.

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And so what we can do is we can change the opacity because right now it's 100 and this is

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zero. So if we want to apply a

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kind of a more normal orange and teal look, maybe right there about 80%.

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And so we've just applied a new gradient map adjustment to the picture. And so I'm going

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to toggle again, and that's what it looks like. So now that we've established what this look

13:05

is, right? Now we're going to need to save this look as a LUT. And so it's really easy with Affinity

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because all you have to do is go file, export, and then choose LUT. And then quality, I'm just

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going to go one YouTuber I saw saved it at about 64, 64, 64. So I'm just going to export it

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as that and save it on my desktop. So it's easy to find. I'm going to call this one new

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LUT. And I would save it as a cube file. So just leave it as a cube file there.

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So we're going to save it. And now our work is done in Affinity. I'm now going to go back to

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Shotcut here. So once again, this is the original video, I'm going to go where there's more

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people. So it's a lot. So it's not just all ocean.

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Let's see if there's another clip. Yep, this is better. Okay, so this is what it originally

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looked like. So now while that is selected, I'm going to go to filters, I'm going to click

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the plus sign, and I'm going to type LUT, LUT 3d. And then I'm going to open.

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And I'm going to go to my desktop, I'm going to look for that new LUT that we just

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implemented or we just created open all of a sudden.

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This video has a new LUT.

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Cool, right? So not only did I just make my own LUT.

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But I also was able to steal the look of this picture by basically grabbing the color palette

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from this picture and then converting that into a LUT.

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And so that's how you steal a look and then make that into a LUT.

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So now what you could do is you could look at all these different photos and different

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videos online. And if there's a particular director of particular look that you like,

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all you have to do is get a screen grab of that, grab the color palette,

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put it in Affinity, and then add it to a gradient map and then save it as a LUT.

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There you go. That is probably one of the easiest ways to make a LUT.

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So another way to do that is instead of using a gradient map,

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I'm just going to get rid of this layer here. Again, we have the original video or the original

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screen grab from the video. Again, go into the adjustment layer and then choose,

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choose another adjustment layer here. I'm just going to go with

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let's go with color balance. Okay, so let's go there and then let's kind of drag the color here to

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give it a little bit more contrast, a little bit more pop, grab this. Let's keep that the same.

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Go here. So let's see what that does. Okay, so it gives it a little bit more pop if I do it

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like that. So we've just added a color balance. Let's get another adjustment layer here.

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I like curves. So I'm going to add three dots here at the intersections of

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these grids. See what's happening there? I'm going to raise this one here and I'm going to

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drop this one here. Oops, too much contrast like that. And then I'm going to raise the

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midtones a little bit like that. So I've just added two color adjustments there. And once again,

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all you have to do is go to file, export, export LUT, name your LUT up here. Again, I

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don't know if this is correct. Someone correct me if I'm wrong. I've just seen someone use

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64, 64, 64. Name your LUT, let's call this one new, new one again,

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export, save it as a cube file. And then now we can go to Shotcut. And instead of the new

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LUT that I previously created, use the new one again, open that. And it's now implemented

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a brand new LUT that's a little bit more contrasty because that's what I wanted to do in the other

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in the frame that I captured. So here's me toggling on and off.

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There you go. So you've just learned how to make your own LUT. And I know

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my very first video, that's actually what popularized my video is because I was

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giving away free LUTs, LUTs that I've created. I actually created those in Photoshop. But now

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you have a brand new free option, which is through Affinity. And so if you don't know where

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to download it, I'm also going to add the link in the description on how to download it.

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Literally, you just need to download it. And then when you install it, it's going to ask you

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to create a Canva account, which basically you just signed up with your email address

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or use a fake email address. It doesn't matter. Create a Canva account. And then that Canva account

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is what you're going to be using to access Affinity. No pun intended. But you know,

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most of my tips, I have the affinity for using free software to be able to do the

19:21

things that we do in Shotcut. So with that being said, hopefully this video and tutorial

19:29

has been useful for you and you get a lot of mileage from the free tools that I've introduced

19:36

and the new skills that I've taught you. So once again, thank you for watching.

19:42

And I'll talk to you next time. I just want to remind you that if you haven't yet,

19:47

go visit my channel. I'm sure you'll find tons of Shotcut related videos.

19:52

And don't forget to subscribe so that you know when I drop a new Shotcut related tutorial.

19:58

If you ever wondered what I do with these techniques, I actually implement them on my own

20:03

videos in my travel and food review channel called Bentacular. Please stop by and visit,

20:10

and I would love for you to subscribe as well. Once again, I'll see you next time.